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	<title>Comments on: Reward Point System</title>
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	<link>http://alchemistsfire.wordpress.com/2008/01/01/reward-point-system/</link>
	<description>What can you buy with 20,000 gp? What can you destroy with just 20?</description>
	<lastBuildDate>Thu, 11 Jun 2009 03:34:05 +0000</lastBuildDate>
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		<title>By: Deez</title>
		<link>http://alchemistsfire.wordpress.com/2008/01/01/reward-point-system/#comment-214</link>
		<dc:creator>Deez</dc:creator>
		<pubDate>Mon, 21 Jan 2008 23:47:18 +0000</pubDate>
		<guid isPermaLink="false">http://alchemistsfire.wordpress.com/2008/01/01/reward-point-system/#comment-214</guid>
		<description>Hey, I made it to another website.  Infinitesimal fame, yes!  From a tiny handful, I shall move up to a larger handful, to two handfuls, to two hands full (cupped so that the fame can be mounded to allow more than just the two hands separate), and so on.  I can almost hear the ladies calling my name.
The one problem with an hourly reward is balance.  There would have to be a cap on either the number one player can have or the amount that can be used at once.  The players should not come to rely on them.  I like them to be rare, powerful tools.  Of course, it all depends on the group and how responsible they are.
I&#039;m glad you like the idea.  I suppose I can&#039;t really take full credit for it, though.  It was brought to my last group by a friend who brought it from his old group.  To my knowledge though, it was my idea to redeem the points for in-game effect.  I got the impression that they just used them for bragging right.</description>
		<content:encoded><![CDATA[<p>Hey, I made it to another website.  Infinitesimal fame, yes!  From a tiny handful, I shall move up to a larger handful, to two handfuls, to two hands full (cupped so that the fame can be mounded to allow more than just the two hands separate), and so on.  I can almost hear the ladies calling my name.<br />
The one problem with an hourly reward is balance.  There would have to be a cap on either the number one player can have or the amount that can be used at once.  The players should not come to rely on them.  I like them to be rare, powerful tools.  Of course, it all depends on the group and how responsible they are.<br />
I&#8217;m glad you like the idea.  I suppose I can&#8217;t really take full credit for it, though.  It was brought to my last group by a friend who brought it from his old group.  To my knowledge though, it was my idea to redeem the points for in-game effect.  I got the impression that they just used them for bragging right.</p>
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		<title>By: chattydm</title>
		<link>http://alchemistsfire.wordpress.com/2008/01/01/reward-point-system/#comment-22</link>
		<dc:creator>chattydm</dc:creator>
		<pubDate>Sat, 05 Jan 2008 14:08:28 +0000</pubDate>
		<guid isPermaLink="false">http://alchemistsfire.wordpress.com/2008/01/01/reward-point-system/#comment-22</guid>
		<description>Make that 300 X party level/4 .... my bad.

Good luck guys and drop by chattydm.net if you have a few minutes ti spare.</description>
		<content:encoded><![CDATA[<p>Make that 300 X party level/4 &#8230;. my bad.</p>
<p>Good luck guys and drop by chattydm.net if you have a few minutes ti spare.</p>
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		<title>By: Dave G</title>
		<link>http://alchemistsfire.wordpress.com/2008/01/01/reward-point-system/#comment-21</link>
		<dc:creator>Dave G</dc:creator>
		<pubDate>Sat, 05 Jan 2008 03:09:27 +0000</pubDate>
		<guid isPermaLink="false">http://alchemistsfire.wordpress.com/2008/01/01/reward-point-system/#comment-21</guid>
		<description>That&#039;s true.
I guess it will work out as long as you make sure it&#039;s made to work with the PC&#039;s levels.</description>
		<content:encoded><![CDATA[<p>That&#8217;s true.<br />
I guess it will work out as long as you make sure it&#8217;s made to work with the PC&#8217;s levels.</p>
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		<title>By: chattydm</title>
		<link>http://alchemistsfire.wordpress.com/2008/01/01/reward-point-system/#comment-18</link>
		<dc:creator>chattydm</dc:creator>
		<pubDate>Fri, 04 Jan 2008 03:05:05 +0000</pubDate>
		<guid isPermaLink="false">http://alchemistsfire.wordpress.com/2008/01/01/reward-point-system/#comment-18</guid>
		<description>If you always give 25% of a CR equivalent encounter per point, XP will scale with level (Roughly 300 X party Level / 16).  

:)</description>
		<content:encoded><![CDATA[<p>If you always give 25% of a CR equivalent encounter per point, XP will scale with level (Roughly 300 X party Level / 16).  </p>
<p> <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Koji</title>
		<link>http://alchemistsfire.wordpress.com/2008/01/01/reward-point-system/#comment-17</link>
		<dc:creator>Koji</dc:creator>
		<pubDate>Fri, 04 Jan 2008 02:53:23 +0000</pubDate>
		<guid isPermaLink="false">http://alchemistsfire.wordpress.com/2008/01/01/reward-point-system/#comment-17</guid>
		<description>Interesting.  The difficulty would be making the &quot;point&quot; matter enough (i.e. +1/-1 to die rolls) to make it interesting, but not so overpowering that it would unbalance the gameplay. The XP bonus concept by chattydm is actually quite good, although quickly descending into a point of dimishining returns with higher level i.e. Level 8+, although XP is XP I suppose.  I suppose throwing an additional stipulation to the Action Points rule of &quot;using 1 point at any given time&quot; would be better to avoid hording.</description>
		<content:encoded><![CDATA[<p>Interesting.  The difficulty would be making the &#8220;point&#8221; matter enough (i.e. +1/-1 to die rolls) to make it interesting, but not so overpowering that it would unbalance the gameplay. The XP bonus concept by chattydm is actually quite good, although quickly descending into a point of dimishining returns with higher level i.e. Level 8+, although XP is XP I suppose.  I suppose throwing an additional stipulation to the Action Points rule of &#8220;using 1 point at any given time&#8221; would be better to avoid hording.</p>
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		<title>By: Dave G</title>
		<link>http://alchemistsfire.wordpress.com/2008/01/01/reward-point-system/#comment-16</link>
		<dc:creator>Dave G</dc:creator>
		<pubDate>Thu, 03 Jan 2008 23:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://alchemistsfire.wordpress.com/2008/01/01/reward-point-system/#comment-16</guid>
		<description>Awesome, thanks for the comment and the note on your site! I&#039;ll be sure to at dungeonmastering.com to the list of links here.</description>
		<content:encoded><![CDATA[<p>Awesome, thanks for the comment and the note on your site! I&#8217;ll be sure to at dungeonmastering.com to the list of links here.</p>
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		<title>By: chattydm</title>
		<link>http://alchemistsfire.wordpress.com/2008/01/01/reward-point-system/#comment-14</link>
		<dc:creator>chattydm</dc:creator>
		<pubDate>Thu, 03 Jan 2008 14:43:11 +0000</pubDate>
		<guid isPermaLink="false">http://alchemistsfire.wordpress.com/2008/01/01/reward-point-system/#comment-14</guid>
		<description>It&#039;s a good idea and it moves one responsibility from the DM to the players. 

If you wish to have a more structured list of things to be done with these MVP points, might I suggest the following (I assume you play a flavour of D&amp;D):

Each point buys any of the things &lt;a href=&quot;http://www.d20srd.org/srd/variant/adventuring/actionPoints.htm&quot; rel=&quot;nofollow&quot;&gt;Action points&lt;/a&gt; (from the SRD) allow.

If you don&#039;t wish to have players horde points from game to game and spend them all on a climatic battle, exchange points for XPs by the end of the evening.  1 point = 25% of the XPs of a CR equivalent encounter.

My 2 cents.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a good idea and it moves one responsibility from the DM to the players. </p>
<p>If you wish to have a more structured list of things to be done with these MVP points, might I suggest the following (I assume you play a flavour of D&amp;D):</p>
<p>Each point buys any of the things <a href="http://www.d20srd.org/srd/variant/adventuring/actionPoints.htm" rel="nofollow">Action points</a> (from the SRD) allow.</p>
<p>If you don&#8217;t wish to have players horde points from game to game and spend them all on a climatic battle, exchange points for XPs by the end of the evening.  1 point = 25% of the XPs of a CR equivalent encounter.</p>
<p>My 2 cents.</p>
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		<title>By: Dungeon Mastering &#187; Rewarding players (follow up)</title>
		<link>http://alchemistsfire.wordpress.com/2008/01/01/reward-point-system/#comment-13</link>
		<dc:creator>Dungeon Mastering &#187; Rewarding players (follow up)</dc:creator>
		<pubDate>Thu, 03 Jan 2008 05:31:21 +0000</pubDate>
		<guid isPermaLink="false">http://alchemistsfire.wordpress.com/2008/01/01/reward-point-system/#comment-13</guid>
		<description>[...] You can read Deez&#8217;s comment  and Dave&#8217;s article. [...]</description>
		<content:encoded><![CDATA[<p>[...] You can read Deez&#8217;s comment  and Dave&#8217;s article. [...]</p>
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		<title>By: Dave G</title>
		<link>http://alchemistsfire.wordpress.com/2008/01/01/reward-point-system/#comment-11</link>
		<dc:creator>Dave G</dc:creator>
		<pubDate>Wed, 02 Jan 2008 20:12:05 +0000</pubDate>
		<guid isPermaLink="false">http://alchemistsfire.wordpress.com/2008/01/01/reward-point-system/#comment-11</guid>
		<description>Um... you&#039;re a player.

And we don&#039;t really goof off, we just have fun. That&#039;s what we&#039;re there to do, isn&#039;t it? You are correct in saying that they will do better in a sense. It will make them think more outside of the box with strategies and battle tactics.</description>
		<content:encoded><![CDATA[<p>Um&#8230; you&#8217;re a player.</p>
<p>And we don&#8217;t really goof off, we just have fun. That&#8217;s what we&#8217;re there to do, isn&#8217;t it? You are correct in saying that they will do better in a sense. It will make them think more outside of the box with strategies and battle tactics.</p>
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		<title>By: Brian G.</title>
		<link>http://alchemistsfire.wordpress.com/2008/01/01/reward-point-system/#comment-7</link>
		<dc:creator>Brian G.</dc:creator>
		<pubDate>Wed, 02 Jan 2008 12:35:16 +0000</pubDate>
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		<description>This is a great idea! It will really motovate the players to do their best and not goof off!</description>
		<content:encoded><![CDATA[<p>This is a great idea! It will really motovate the players to do their best and not goof off!</p>
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